đ¤ Interaction Nerds by UXA | F25.08
Game Over. Play Again? - Casinos, Sports Betting, Productivity (Lock-in) Apps, Balatro, Loot Boxes, and Physical Controllers
đ Announcements â UXAcademics!
UXAcademics is happening next Monday 11/3 from 5-6:30 PM in NSH 3305. Learn about HCI courses, electives, and more from UXA board and other members that have taken them before class registration starts đđđ
(Be on the lookout for more info regarding our first Figma workshop next Wednesday đ¤Ť)
đ°Â Casinos, Sports, & Waifus: Gambling in All its Forms
Written & edited by: â¤ď¸âđĽ Audrey Zhao
Itâs no secret that casinos are predatory institutions that feed on people lured in by âstriking it richâ. But, subtler forms of gambling such as sports betting and gacha games are just as exploitative. The big question is: how do these manifestations of gambling successfully draw people in?
đŤ Focus Friend: Are âLock-In Appsâ Sustainable Long-Term?
Written & edited by: đ Helen Fu
As a college student, youâve probably heard this phrase before. Locking in means cutting out distractionsâclosing TikTok and Instagram Reels, stepping away from games, and eliminating anything else that stops you from focusing.
With the right tools, you can potentially train yourself to lock in for a certain period and get stuff done. The question is: are these tools sustainable for focusing long term?
đž From CoD to Balatro: What makes Video Games so Addictive?
Written & edited by: đ Niki Wang
Ever heard stories of people spending thousands of dollars on in-game purchases or hundreds of hours on famously addicting games like Candy Crush? Maybe youâve found yourself burning hours away on a game and thought to yourself âwait⌠am I addicted?â It might not be a selfâcontrol problem so much as a design one.
đŽÂ The Curious Case of Buttons
Written & edited by: đ˝ Joelle Lee
From âclickingâ to âtappingâ a button⌠where have all the physical buttons gone? The iPhone home button was laid to rest in 2017, ushering in the age of contactless interactions like Face ID, Apple Pay, and more. However, sometimes physical feedback is necessary, namely with video game controllers.
đ¤Â Whoâs behind the scenes?
The editors behind this weekâs issue are đ Helen Fu, đ˝ Joelle Lee, đ Niki Wang, â¤ď¸âđĽ Audrey Zhao, and đŚ Kaitlyn Ng
âď¸ Have Thoughts?
We are always looking for topics of interest to you and ways to improve our content! Let us know your thoughts/suggestions about our content via the google form below.
đąÂ Join the Community
Join the UXA Slack channel to get updates on upcoming events, learn about cool resources and opportunities, ask questions about anything HCI, and much more.
𼰠Follow UXA!
Instagram | Facebook | Linkedin | UXA Website





